> For the complete documentation index, see [llms.txt](https://docs.bspin.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.bspin.io/sports-betting/live-betting-rules.md).

# Live Betting Rules

## 1. General Settlement & Cancellation Rules

### Official Verification

* If the outcome of a market cannot be verified officially, settlement may be delayed until official confirmation.
* If markets were offered when the outcome was already known, bets may be voided.
* In case of obviously incorrect prices (including deviations of more than 100%), we reserve the right to void betting.
* If coverage has to be abandoned but the match finishes regularly, all markets are settled according to the final result.
* If the outcome cannot be officially verified, we reserve the right to void.
* Incorrect settlements may be corrected at any time.
* If a match format differs from accepted standards (period length, counting procedures, format changes), markets may be voided.
* If rules or format change during an event, markets may be voided.
* If a match is not completed (disqualification, interruption, withdrawal, draw changes, etc.), all undecided markets are void.

***

## 2. Alpine Skiing

### General Alpine Skiing Betting Rules

* Podium presentation result is considered official for settlement.
* Winner and Top 3 markets are settled according to official rankings.
* If fewer competitors start than required for a market, dead heat rules apply.
* If a competitor does not participate in the race at all (DNS), all bets on this competitor are void.
* If a competitor is disqualified after finishing, official classification applies.

### Head-to-Head Markets

* Both competitors must start.
* If one does not start → market void.
* If neither finishes → void.
* If both finish with same time → dead heat rules apply.

### Top 3 Market

* If fewer than 3 competitors finish → dead heat factor applied accordingly.

### End of Run 1 – Leader

* Settlement based on official classification after Run 1.

***

## 3. American Football

### Name of Markets

| # | Market                          | Description                                      |
| - | ------------------------------- | ------------------------------------------------ |
| 1 | Total home team                 | Includes overtime                                |
| 2 | Total away team                 | Includes overtime                                |
| 3 | 3rd down play – play            | Accepted as pass/run according to official stats |
| 4 | 4th down play – pass/completion | Based on official statistics                     |
| 5 | 5th drive – result              | Drive result settled per official stats          |

### Important

* Markets include overtime unless otherwise stated.
* Markets do not consider overtime if explicitly stated.
* All offered players are considered runners.
* Defensive/Special team players count as “Competitor/Other player”.
* Market settled based on TV/official statistics provider.

### Settlement & Cancellation Rules

* Abandoned matches not resumed within 48h → void.
* Markets based on official statistics.
* If incorrect score significantly impacts prices → right to void.
* Incorrect player display → right to void.

### Micro Markets

* Field goal yardage = total yards gained in play.
* Drives considered based on official stats even if not finished.

***

## 4. Aussie Rules

### Important

* Markets include overtime unless otherwise stated.
* Interrupted matches resumed within 48h → valid.
* Regular 80-minute markets exclude overtime.

### Settlement & Cancellation Rules

* Interrupted and not resumed within 48h → void.
* Incorrect score impacting price → right to void.

***

## 5. Badminton

### Name of Markets

| # | Market                              | Description                                      |
| - | ----------------------------------- | ------------------------------------------------ |
| 1 | Who scores \[Xth] point in \[Y] set | If match ends before Xth point is reached → void |

### Important

* If match not finished → undecided markets void.

### Settlement & Cancellation Rules

* Interrupted and not resumed within 48h → void.
* Incorrect score impacting price → right to void.
* Player retirement → undecided markets void.
* Official points deductions apply only to undetermined markets.

## 6. Baseball

### Name of Markets

| # | Market                              | Market Description                                                     |
| - | ----------------------------------- | ---------------------------------------------------------------------- |
| 1 | Race to runs (incl. extra innings)  | If match ends before target is reached → void                          |
| 2 | Whether the match be decided?       | Market void if fewer than 5 innings played (or 4.5 if home team leads) |
| 3 | Will there be overtime?             | Settled “Yes” if extra innings are played                              |
| 4 | Result of player in next at bat     | If at-bat not completed → void                                         |
| 5 | Player to strike out in next at bat | If at-bat not completed → void                                         |

### Important

* Extra innings included unless otherwise stated.
* Official MLB result used for settlement.
* Mercy rule → official result applies.

### Settlement & Cancellation Rules

* Match must complete 9 innings (8.5 if home leads) for full settlement.
* Suspended matches resumed → settled on final result.
* Incorrect score significantly affecting prices → right to void.

### Micro Markets

* Pitcher removal after bet placement does not void unless specified.
* Fielding errors counted per official statistics.
* Total bases based on official scoring.

***

## 7. Basketball

### Name of Markets

| # | Market                           | Market Description                        |
| - | -------------------------------- | ----------------------------------------- |
| 1 | Who scores \[X] point (incl. OT) | If match ends before point reached → void |
| 2 | Which team scores \[X] point     | Void if point not reached                 |
| 3 | Will there be overtime?          | Yes if OT played                          |
| 4 | Race to \[X] points              | If target not reached → void              |
| 5 | Anytime next score – 2pt/3pt/FT  | Based on official scoring                 |

### Important

* Overtime not included unless stated.
* If match ends before point/game reached → related markets void.

### Settlement & Cancellation Rules

* Interrupted and not resumed within 48h → void.
* Incorrect score significantly impacting price → right to void.
* Markets based on official stats.

***

## 8. Beach Volleyball

### Name of Markets

| # | Market                            | Market Description                      |
| - | --------------------------------- | --------------------------------------- |
| 1 | Who scores \[X] point in set \[Y] | If set ends before point reached → void |

### Important

* Golden set not considered for settlement.
* If match not completed → undecided markets void.

### Settlement & Cancellation Rules

* Not resumed within 48h → void.
* Retirement → undecided markets void.
* Official deductions applied only to undetermined markets.

***

## 9. Biathlon

### General Rules

* Podium presentation classification used.
* If event shortened → official classification applies.
* If competitor does not start → excluded.

### Head-to-Head Markets

* Both must start.
* Same finishing time → dead heat.
* If neither finishes → void.

### Top 3 Market

* If fewer finishers than positions → dead heat factor applied.

***

## 10. Bowls

### Name of Markets

| # | Market                               | Market Description                    |
| - | ------------------------------------ | ------------------------------------- |
| 1 | Next – which team scores \[X] points | If frame ends before X reached → void |
| 2 | Next – which team scores first point | If frame ends before point → void     |

### Important

* Retirement/walkover → undecided markets void.
* Interrupted matches resumed within 48h → valid.

### Settlement & Cancellation Rules

* Incorrect score impacting prices → right to void.
* Incorrect player display → right to void.

***

## 11. Cricket T20 & ODI

### Name of Markets

| # | Market                          | Market Description           |
| - | ------------------------------- | ---------------------------- |
| 1 | Match winner (incl. super over) | If no official result → void |

### Important

* Super overs excluded unless specified.
* 50-run partnerships and over delivery markets settled by official scoring.
* No result → void unless determined by DLS method.

### Settlement & Cancellation Rules

* Abandoned match without official result → void.
* DLS method respected for settlement.
* Incorrect score significantly impacting price → right to void.

***

## 12. Cycling

### Name of Markets

| # | Market                            | Market Description                       |
| - | --------------------------------- | ---------------------------------------- |
| 1 | Who scores \[X] point in set \[Y] | If winner makes target irrelevant → void |
| 2 | Top 3                             | Based on official classification         |
| 3 | Head-to-head                      | Both must start                          |

### Settlement & Cancellation Rules

* Official podium result used.
* Riders not starting → excluded.
* Same finishing time → dead heat.
* Disqualification after podium → official classification applies.

***

## 13. Darts

### Important

* If match not completed → undecided markets void.

### Settlement & Cancellation Rules

* Incorrect score impacting price → right to void.
* Bullseye counts as highest checkout.
* Retirement → undecided markets void.

***

## 14. eBasketball (Electronic Leagues)

### Important

* Overtime not included unless stated.

### Settlement & Cancellation Rules

* Interrupted and not resumed within scheduled time → void.
* Restarted matches → unsettled bets void.
* Incorrect team display → right to void.

***

## 15. eIce Hockey (Electronic Leagues)

### Important

* Regular time only unless stated.

### Settlement & Cancellation Rules

* Restarted matches → unsettled bets void.
* Incorrect player/team display → right to void.
* Incorrect score impacting price → right to void.

***

## 16. eSoccer (Electronic Leagues)

### Important

* Regular 90 minutes only.
* Injury time included.

### Settlement & Cancellation Rules

* Restarted matches → unsettled bets void.
* Incorrect team display → right to void.
* Incorrect score significantly impacting price → right to void.

## 17. Esports – Counter-Strike

### Name of Markets

| # | Market                                            | Market Description                         |
| - | ------------------------------------------------- | ------------------------------------------ |
| 1 | Map(s) – Map winner / Round winner / Total rounds | Settled according to official match result |
| 2 | Round markets (e.g. Round X winner)               | If round not completed → void              |
| 3 | First blood / Knife round                         | Settled based on official match data       |

### Important

* If match is interrupted or postponed and not continued within official timeframe → void.
* Markets do not consider overtime unless otherwise stated.
* If a team has map advantage (e.g. 1-0 start), this is considered in settlement.

### Settlement & Cancellation Rules

* Markets settled based on officially published results.
* If match not finished → undecided markets void.
* If map replayed due to technical issue → unsettled bets void.
* If wrong side selection displayed → right to void.

***

## 18. Esports – Dota 2

### Name of Markets

| # | Market           | Market Description                              |
| - | ---------------- | ----------------------------------------------- |
| 1 | Map winner       | Destroying opponent’s Ancient determines winner |
| 2 | Map duration     | Settled according to official time              |
| 3 | First to X kills | Based on official match data                    |

### Important

* Interrupted and not resumed within official timeframe → void.
* Map must be fully completed for markets to stand.

### Settlement & Cancellation Rules

* Official results used.
* If match not finished → undecided markets void.
* Replay due to technical issue → unsettled markets void.

***

## 19. Esports – League of Legends

### Name of Markets

| # | Market       | Market Description                 |
| - | ------------ | ---------------------------------- |
| 1 | Map winner   | Destroying Nexus determines winner |
| 2 | Map duration | Based on official match timer      |

### Important

* Interrupted and not resumed → void.
* Technical remake → unsettled bets void.

### Settlement & Cancellation Rules

* Settled on official published results.
* If map not completed → void.
* Replay after disconnect → unsettled bets void.

***

## 20. Field Hockey

### Important

* Regular time only unless otherwise stated.
* Penalty shootouts excluded unless specified.

### Settlement & Cancellation Rules

* Interrupted and not resumed within 48h → void.
* Incorrect score significantly impacting price → right to void.

***

## 21. Formula 1

### General Formula 1 Betting Rules

* Official FIA classification applies.
* Podium presentation result used for settlement.
* Drivers not starting race → excluded from settlement.

### Team Markets

* Winner (team) settled based on highest classified driver.
* Both drivers must start unless otherwise stated.

### Markets for Fastest Lap

* Fastest lap settled based on official classification.
* Lap times include penalties applied officially.

### Markets for Retirements

* Driver considered retired if officially classified as DNF.
* If driver does not start race → excluded.

### Overtaking Markets

* Overtakes counted based on official broadcast data.
* Lap-based overtakes only.

### Total Finishers Market Rules

* Driver considered finisher if classified in official results.

### Head-to-Head Markets & Winner of Group

* Both drivers must start.
* If both retire → dead heat rules apply.
* Markets void if event shortened and classification not official.

***

## 22. Formula E

### General Formula E Betting Rules

* Official classification used.
* If race shortened → official result applies.
* Drivers not starting → excluded.

### Head-to-Head Markets

* Both competitors must start.
* If neither finishes → void.
* If both finish same position → dead heat.

***

## 23. Futsal

### Important

* Regular time only unless otherwise stated.
* Extra time excluded unless specified.

### Settlement & Cancellation Rules

* Interrupted and not resumed within 48h → void.
* Incorrect score significantly impacting price → right to void.
* Incorrect team display → right to void.

***

## 24. Golf

### Important

* If tournament shortened → official result applies.
* Dead heat rules apply for tied positions.
* If player withdraws → unsettled bets void.

### Competitor Markets

* If player does not tee off → bets void.
* If player disqualified → official classification applies.

### Market-Specific Rules

#### Winner Market

* Settled on official tournament winner including playoff.

#### 2-Ball / 3-Ball

* All players must tee off.
* If player withdraws during round → void unless market determined.

#### End of Round – Leader

* Based on official leaderboard at end of round.

#### Tournament Matchups

* Based on official score regardless of number of rounds played.

***

## 25. Handball

### Name of Markets

| # | Market                             | Market Description                        |
| - | ---------------------------------- | ----------------------------------------- |
| 1 | Who scores \[Xth] point (incl. OT) | If match ends before point reached → void |
| 2 | Which team scores next point       | If match ends before point → void         |

### Important

* Regular time only unless otherwise stated.
* If match ends before point reached → related markets void.

### Settlement & Cancellation Rules

* Interrupted and not resumed within 48h → void.
* Incorrect score significantly impacting price → right to void.
* Incorrect team display → right to void.

## 26. Ice Hockey

### Name of Markets

| # | Market                 | Market Description                       |
| - | ---------------------- | ---------------------------------------- |
| 1 | Who scores \[Xth] goal | If match ends before goal reached → void |
| 2 | Race to \[X] goals     | Void if target not reached               |
| 3 | Next team to score     | Void if no further goal scored           |

### Important

* Regular time only unless otherwise stated.
* Overtime and shootouts excluded unless explicitly included.

### Settlement & Cancellation Rules

* Interrupted and not resumed within 48h → void.
* Incorrect score significantly impacting price → right to void.
* Incorrect team display → right to void.

***

## 27. Kabaddi

### Important

* Regular match time only unless otherwise stated.
* Extra time excluded unless specified.

### Settlement & Cancellation Rules

* Interrupted and not resumed within 48h → void.
* Official result used for settlement.
* Incorrect score impacting price → right to void.

***

## 28. MMA (Mixed Martial Arts)

### Important

* Official result declared in ring used for settlement.
* If fight cancelled or postponed → bets void.
* If fighter replaced → bets void unless stated otherwise.

### Settlement & Cancellation Rules

* Technical decision counts as official result.
* Draws settled as draw unless market excludes draw.
* If round not completed → round-based markets void.
* Disqualification counts as official win/loss.

***

## 29. MotoGP

### General Rules

* Official podium classification used.
* Riders not starting race → excluded.
* If race shortened → official classification applies.

### Head-to-Head Markets

* Both riders must start.
* If both retire → dead heat rules apply.
* If neither finishes → void.

### Total Finishers

* Rider considered finisher if officially classified.

***

## 30. NASCAR

### General Rules

* Official NASCAR classification used.
* If race shortened → official result applies.

### Head-to-Head

* Both drivers must start.
* If both classified same position → dead heat.

### Group Winner Markets

* Settled based on best official classification.

***

## 31. Padel

### Name of Markets

| # | Market                              | Market Description                  |
| - | ----------------------------------- | ----------------------------------- |
| 1 | Who scores \[Xth] point in set \[Y] | If set ends before Xth point → void |

### Important

* Retirement/default → undecided markets void.
* If match not completed → undecided markets void.

### Settlement & Cancellation Rules

* Interrupted and not resumed within 48h → void.
* Incorrect player display → right to void.
* Incorrect score significantly impacting price → right to void.

***

## 32. Rugby (Union & League)

### Name of Markets

| # | Market                  | Market Description                        |
| - | ----------------------- | ----------------------------------------- |
| 1 | Who scores \[Xth] point | If match ends before point reached → void |
| 2 | Race to \[X] points     | Void if target not reached                |

### Important

* Regular time only unless otherwise stated.
* Extra time excluded unless explicitly included.

### Settlement & Cancellation Rules

* Interrupted and not resumed within 48h → void.
* Incorrect score impacting price → right to void.

***

## 33. Ski Jumping

### General Rules

* Official podium classification used.
* If event shortened → official result applies.
* Jumper not starting → excluded.

### Head-to-Head

* Both must jump.
* Same distance → dead heat.

### Top 3

* Dead heat rules apply if tied.

***

## 34. Snooker

### Name of Markets

| # | Market        | Market Description              |
| - | ------------- | ------------------------------- |
| 1 | Frame winner  | If frame not completed → void   |
| 2 | Highest break | Settled on official match stats |

### Important

* If match not completed → undecided markets void.

### Settlement & Cancellation Rules

* Interrupted and not resumed within 48h → void.
* Incorrect player display → right to void.

***

## 35. Soccer

### Name of Markets

| # | Market                 | Market Description                           |
| - | ---------------------- | -------------------------------------------- |
| 1 | Who scores \[Xth] goal | Void if goal not reached                     |
| 2 | Race to \[X] goals     | Void if target not reached                   |
| 3 | Next goal method       | Settled according to official classification |
| 4 | Corner markets         | Based on official stats                      |
| 5 | Penalty awarded        | Must be officially awarded                   |

### Important

* Regular 90 minutes + injury time only unless otherwise stated.
* Extra time excluded unless specified.
* Own goals count toward team totals.
* VAR decisions count according to official match report.

### Settlement & Cancellation Rules

* Interrupted and not resumed within 48h → void.
* Incorrect score significantly impacting price → right to void.
* Incorrect team display → right to void.

***

## 36. Squash

### Name of Markets

| # | Market                               | Market Description                     |
| - | ------------------------------------ | -------------------------------------- |
| 1 | Who scores \[Xth] point in game \[Y] | Void if game ends before point reached |

### Important

* If match not completed → undecided markets void.

### Settlement & Cancellation Rules

* Interrupted and not resumed within 48h → void.
* Retirement → undecided markets void.

***

## 37. Tennis

### Important

* Default, retirement, or walkover → undecided bets void.
* If match finishes before certain points/games → related markets void.
* If tie-break played as deciding set in Bo3 → considered 3rd set.
* Every tie-break or match tie-break counts as 1 game.

### Settlement & Cancellation Rules

* Interrupted and not resumed → void.
* Incorrect score significantly impacting price → right to void.
* Incorrect player display → right to void.
* Player retirement → undecided markets void.

### Break & Break Point Markets

* Mini-breaks in tie-breaks not considered.
* Break point counts even if player retires immediately after.

### ATP Micro Markets – Code/Time Violations

If a point is awarded due to:

* Two or three code violations
* A second time violation
* Four code violations or match-ending event

→ All bets on that specific point are void.

***

## 38. Volleyball

### Name of Markets

| # | Market                              | Market Description                    |
| - | ----------------------------------- | ------------------------------------- |
| 1 | Who scores \[Xth] point in set \[Y] | Void if set ends before point reached |
| 2 | Race to \[X] points                 | Void if target not reached            |

### Important

* If match not completed → undecided markets void.
* Golden set excluded unless stated.

### Settlement & Cancellation Rules

* Interrupted and not resumed within 48h → void.
* Incorrect score impacting price → right to void.
*
