Live Betting Rules

This document defines how live betting markets are settled across all sports, including general settlement principles, sport-specific rules, and conditions for voided bets. All markets are graded base

1. General Settlement & Cancellation Rules

Official Verification

  • If the outcome of a market cannot be verified officially, settlement may be delayed until official confirmation.

  • If markets were offered when the outcome was already known, bets may be voided.

  • In case of obviously incorrect prices (including deviations of more than 100%), we reserve the right to void betting.

  • If coverage has to be abandoned but the match finishes regularly, all markets are settled according to the final result.

  • If the outcome cannot be officially verified, we reserve the right to void.

  • Incorrect settlements may be corrected at any time.

  • If a match format differs from accepted standards (period length, counting procedures, format changes), markets may be voided.

  • If rules or format change during an event, markets may be voided.

  • If a match is not completed (disqualification, interruption, withdrawal, draw changes, etc.), all undecided markets are void.


2. Alpine Skiing

General Alpine Skiing Betting Rules

  • Podium presentation result is considered official for settlement.

  • Winner and Top 3 markets are settled according to official rankings.

  • If fewer competitors start than required for a market, dead heat rules apply.

  • If a competitor does not participate in the race at all (DNS), all bets on this competitor are void.

  • If a competitor is disqualified after finishing, official classification applies.

Head-to-Head Markets

  • Both competitors must start.

  • If one does not start → market void.

  • If neither finishes → void.

  • If both finish with same time → dead heat rules apply.

Top 3 Market

  • If fewer than 3 competitors finish → dead heat factor applied accordingly.

End of Run 1 – Leader

  • Settlement based on official classification after Run 1.


3. American Football

Name of Markets

#
Market
Description

1

Total home team

Includes overtime

2

Total away team

Includes overtime

3

3rd down play – play

Accepted as pass/run according to official stats

4

4th down play – pass/completion

Based on official statistics

5

5th drive – result

Drive result settled per official stats

Important

  • Markets include overtime unless otherwise stated.

  • Markets do not consider overtime if explicitly stated.

  • All offered players are considered runners.

  • Defensive/Special team players count as “Competitor/Other player”.

  • Market settled based on TV/official statistics provider.

Settlement & Cancellation Rules

  • Abandoned matches not resumed within 48h → void.

  • Markets based on official statistics.

  • If incorrect score significantly impacts prices → right to void.

  • Incorrect player display → right to void.

Micro Markets

  • Field goal yardage = total yards gained in play.

  • Drives considered based on official stats even if not finished.


4. Aussie Rules

Important

  • Markets include overtime unless otherwise stated.

  • Interrupted matches resumed within 48h → valid.

  • Regular 80-minute markets exclude overtime.

Settlement & Cancellation Rules

  • Interrupted and not resumed within 48h → void.

  • Incorrect score impacting price → right to void.


5. Badminton

Name of Markets

#
Market
Description

1

Who scores [Xth] point in [Y] set

If match ends before Xth point is reached → void

Important

  • If match not finished → undecided markets void.

Settlement & Cancellation Rules

  • Interrupted and not resumed within 48h → void.

  • Incorrect score impacting price → right to void.

  • Player retirement → undecided markets void.

  • Official points deductions apply only to undetermined markets.

6. Baseball

Name of Markets

#
Market
Market Description

1

Race to runs (incl. extra innings)

If match ends before target is reached → void

2

Whether the match be decided?

Market void if fewer than 5 innings played (or 4.5 if home team leads)

3

Will there be overtime?

Settled “Yes” if extra innings are played

4

Result of player in next at bat

If at-bat not completed → void

5

Player to strike out in next at bat

If at-bat not completed → void

Important

  • Extra innings included unless otherwise stated.

  • Official MLB result used for settlement.

  • Mercy rule → official result applies.

Settlement & Cancellation Rules

  • Match must complete 9 innings (8.5 if home leads) for full settlement.

  • Suspended matches resumed → settled on final result.

  • Incorrect score significantly affecting prices → right to void.

Micro Markets

  • Pitcher removal after bet placement does not void unless specified.

  • Fielding errors counted per official statistics.

  • Total bases based on official scoring.


7. Basketball

Name of Markets

#
Market
Market Description

1

Who scores [X] point (incl. OT)

If match ends before point reached → void

2

Which team scores [X] point

Void if point not reached

3

Will there be overtime?

Yes if OT played

4

Race to [X] points

If target not reached → void

5

Anytime next score – 2pt/3pt/FT

Based on official scoring

Important

  • Overtime not included unless stated.

  • If match ends before point/game reached → related markets void.

Settlement & Cancellation Rules

  • Interrupted and not resumed within 48h → void.

  • Incorrect score significantly impacting price → right to void.

  • Markets based on official stats.


8. Beach Volleyball

Name of Markets

#
Market
Market Description

1

Who scores [X] point in set [Y]

If set ends before point reached → void

Important

  • Golden set not considered for settlement.

  • If match not completed → undecided markets void.

Settlement & Cancellation Rules

  • Not resumed within 48h → void.

  • Retirement → undecided markets void.

  • Official deductions applied only to undetermined markets.


9. Biathlon

General Rules

  • Podium presentation classification used.

  • If event shortened → official classification applies.

  • If competitor does not start → excluded.

Head-to-Head Markets

  • Both must start.

  • Same finishing time → dead heat.

  • If neither finishes → void.

Top 3 Market

  • If fewer finishers than positions → dead heat factor applied.


10. Bowls

Name of Markets

#
Market
Market Description

1

Next – which team scores [X] points

If frame ends before X reached → void

2

Next – which team scores first point

If frame ends before point → void

Important

  • Retirement/walkover → undecided markets void.

  • Interrupted matches resumed within 48h → valid.

Settlement & Cancellation Rules

  • Incorrect score impacting prices → right to void.

  • Incorrect player display → right to void.


11. Cricket T20 & ODI

Name of Markets

#
Market
Market Description

1

Match winner (incl. super over)

If no official result → void

Important

  • Super overs excluded unless specified.

  • 50-run partnerships and over delivery markets settled by official scoring.

  • No result → void unless determined by DLS method.

Settlement & Cancellation Rules

  • Abandoned match without official result → void.

  • DLS method respected for settlement.

  • Incorrect score significantly impacting price → right to void.


12. Cycling

Name of Markets

#
Market
Market Description

1

Who scores [X] point in set [Y]

If winner makes target irrelevant → void

2

Top 3

Based on official classification

3

Head-to-head

Both must start

Settlement & Cancellation Rules

  • Official podium result used.

  • Riders not starting → excluded.

  • Same finishing time → dead heat.

  • Disqualification after podium → official classification applies.


13. Darts

Important

  • If match not completed → undecided markets void.

Settlement & Cancellation Rules

  • Incorrect score impacting price → right to void.

  • Bullseye counts as highest checkout.

  • Retirement → undecided markets void.


14. eBasketball (Electronic Leagues)

Important

  • Overtime not included unless stated.

Settlement & Cancellation Rules

  • Interrupted and not resumed within scheduled time → void.

  • Restarted matches → unsettled bets void.

  • Incorrect team display → right to void.


15. eIce Hockey (Electronic Leagues)

Important

  • Regular time only unless stated.

Settlement & Cancellation Rules

  • Restarted matches → unsettled bets void.

  • Incorrect player/team display → right to void.

  • Incorrect score impacting price → right to void.


16. eSoccer (Electronic Leagues)

Important

  • Regular 90 minutes only.

  • Injury time included.

Settlement & Cancellation Rules

  • Restarted matches → unsettled bets void.

  • Incorrect team display → right to void.

  • Incorrect score significantly impacting price → right to void.

17. Esports – Counter-Strike

Name of Markets

#
Market
Market Description

1

Map(s) – Map winner / Round winner / Total rounds

Settled according to official match result

2

Round markets (e.g. Round X winner)

If round not completed → void

3

First blood / Knife round

Settled based on official match data

Important

  • If match is interrupted or postponed and not continued within official timeframe → void.

  • Markets do not consider overtime unless otherwise stated.

  • If a team has map advantage (e.g. 1-0 start), this is considered in settlement.

Settlement & Cancellation Rules

  • Markets settled based on officially published results.

  • If match not finished → undecided markets void.

  • If map replayed due to technical issue → unsettled bets void.

  • If wrong side selection displayed → right to void.


18. Esports – Dota 2

Name of Markets

#
Market
Market Description

1

Map winner

Destroying opponent’s Ancient determines winner

2

Map duration

Settled according to official time

3

First to X kills

Based on official match data

Important

  • Interrupted and not resumed within official timeframe → void.

  • Map must be fully completed for markets to stand.

Settlement & Cancellation Rules

  • Official results used.

  • If match not finished → undecided markets void.

  • Replay due to technical issue → unsettled markets void.


19. Esports – League of Legends

Name of Markets

#
Market
Market Description

1

Map winner

Destroying Nexus determines winner

2

Map duration

Based on official match timer

Important

  • Interrupted and not resumed → void.

  • Technical remake → unsettled bets void.

Settlement & Cancellation Rules

  • Settled on official published results.

  • If map not completed → void.

  • Replay after disconnect → unsettled bets void.


20. Field Hockey

Important

  • Regular time only unless otherwise stated.

  • Penalty shootouts excluded unless specified.

Settlement & Cancellation Rules

  • Interrupted and not resumed within 48h → void.

  • Incorrect score significantly impacting price → right to void.


21. Formula 1

General Formula 1 Betting Rules

  • Official FIA classification applies.

  • Podium presentation result used for settlement.

  • Drivers not starting race → excluded from settlement.

Team Markets

  • Winner (team) settled based on highest classified driver.

  • Both drivers must start unless otherwise stated.

Markets for Fastest Lap

  • Fastest lap settled based on official classification.

  • Lap times include penalties applied officially.

Markets for Retirements

  • Driver considered retired if officially classified as DNF.

  • If driver does not start race → excluded.

Overtaking Markets

  • Overtakes counted based on official broadcast data.

  • Lap-based overtakes only.

Total Finishers Market Rules

  • Driver considered finisher if classified in official results.

Head-to-Head Markets & Winner of Group

  • Both drivers must start.

  • If both retire → dead heat rules apply.

  • Markets void if event shortened and classification not official.


22. Formula E

General Formula E Betting Rules

  • Official classification used.

  • If race shortened → official result applies.

  • Drivers not starting → excluded.

Head-to-Head Markets

  • Both competitors must start.

  • If neither finishes → void.

  • If both finish same position → dead heat.


23. Futsal

Important

  • Regular time only unless otherwise stated.

  • Extra time excluded unless specified.

Settlement & Cancellation Rules

  • Interrupted and not resumed within 48h → void.

  • Incorrect score significantly impacting price → right to void.

  • Incorrect team display → right to void.


24. Golf

Important

  • If tournament shortened → official result applies.

  • Dead heat rules apply for tied positions.

  • If player withdraws → unsettled bets void.

Competitor Markets

  • If player does not tee off → bets void.

  • If player disqualified → official classification applies.

Market-Specific Rules

Winner Market

  • Settled on official tournament winner including playoff.

2-Ball / 3-Ball

  • All players must tee off.

  • If player withdraws during round → void unless market determined.

End of Round – Leader

  • Based on official leaderboard at end of round.

Tournament Matchups

  • Based on official score regardless of number of rounds played.


25. Handball

Name of Markets

#
Market
Market Description

1

Who scores [Xth] point (incl. OT)

If match ends before point reached → void

2

Which team scores next point

If match ends before point → void

Important

  • Regular time only unless otherwise stated.

  • If match ends before point reached → related markets void.

Settlement & Cancellation Rules

  • Interrupted and not resumed within 48h → void.

  • Incorrect score significantly impacting price → right to void.

  • Incorrect team display → right to void.

26. Ice Hockey

Name of Markets

#
Market
Market Description

1

Who scores [Xth] goal

If match ends before goal reached → void

2

Race to [X] goals

Void if target not reached

3

Next team to score

Void if no further goal scored

Important

  • Regular time only unless otherwise stated.

  • Overtime and shootouts excluded unless explicitly included.

Settlement & Cancellation Rules

  • Interrupted and not resumed within 48h → void.

  • Incorrect score significantly impacting price → right to void.

  • Incorrect team display → right to void.


27. Kabaddi

Important

  • Regular match time only unless otherwise stated.

  • Extra time excluded unless specified.

Settlement & Cancellation Rules

  • Interrupted and not resumed within 48h → void.

  • Official result used for settlement.

  • Incorrect score impacting price → right to void.


28. MMA (Mixed Martial Arts)

Important

  • Official result declared in ring used for settlement.

  • If fight cancelled or postponed → bets void.

  • If fighter replaced → bets void unless stated otherwise.

Settlement & Cancellation Rules

  • Technical decision counts as official result.

  • Draws settled as draw unless market excludes draw.

  • If round not completed → round-based markets void.

  • Disqualification counts as official win/loss.


29. MotoGP

General Rules

  • Official podium classification used.

  • Riders not starting race → excluded.

  • If race shortened → official classification applies.

Head-to-Head Markets

  • Both riders must start.

  • If both retire → dead heat rules apply.

  • If neither finishes → void.

Total Finishers

  • Rider considered finisher if officially classified.


30. NASCAR

General Rules

  • Official NASCAR classification used.

  • If race shortened → official result applies.

Head-to-Head

  • Both drivers must start.

  • If both classified same position → dead heat.

Group Winner Markets

  • Settled based on best official classification.


31. Padel

Name of Markets

#
Market
Market Description

1

Who scores [Xth] point in set [Y]

If set ends before Xth point → void

Important

  • Retirement/default → undecided markets void.

  • If match not completed → undecided markets void.

Settlement & Cancellation Rules

  • Interrupted and not resumed within 48h → void.

  • Incorrect player display → right to void.

  • Incorrect score significantly impacting price → right to void.


32. Rugby (Union & League)

Name of Markets

#
Market
Market Description

1

Who scores [Xth] point

If match ends before point reached → void

2

Race to [X] points

Void if target not reached

Important

  • Regular time only unless otherwise stated.

  • Extra time excluded unless explicitly included.

Settlement & Cancellation Rules

  • Interrupted and not resumed within 48h → void.

  • Incorrect score impacting price → right to void.


33. Ski Jumping

General Rules

  • Official podium classification used.

  • If event shortened → official result applies.

  • Jumper not starting → excluded.

Head-to-Head

  • Both must jump.

  • Same distance → dead heat.

Top 3

  • Dead heat rules apply if tied.


34. Snooker

Name of Markets

#
Market
Market Description

1

Frame winner

If frame not completed → void

2

Highest break

Settled on official match stats

Important

  • If match not completed → undecided markets void.

Settlement & Cancellation Rules

  • Interrupted and not resumed within 48h → void.

  • Incorrect player display → right to void.


35. Soccer

Name of Markets

#
Market
Market Description

1

Who scores [Xth] goal

Void if goal not reached

2

Race to [X] goals

Void if target not reached

3

Next goal method

Settled according to official classification

4

Corner markets

Based on official stats

5

Penalty awarded

Must be officially awarded

Important

  • Regular 90 minutes + injury time only unless otherwise stated.

  • Extra time excluded unless specified.

  • Own goals count toward team totals.

  • VAR decisions count according to official match report.

Settlement & Cancellation Rules

  • Interrupted and not resumed within 48h → void.

  • Incorrect score significantly impacting price → right to void.

  • Incorrect team display → right to void.


36. Squash

Name of Markets

#
Market
Market Description

1

Who scores [Xth] point in game [Y]

Void if game ends before point reached

Important

  • If match not completed → undecided markets void.

Settlement & Cancellation Rules

  • Interrupted and not resumed within 48h → void.

  • Retirement → undecided markets void.


37. Tennis

Important

  • Default, retirement, or walkover → undecided bets void.

  • If match finishes before certain points/games → related markets void.

  • If tie-break played as deciding set in Bo3 → considered 3rd set.

  • Every tie-break or match tie-break counts as 1 game.

Settlement & Cancellation Rules

  • Interrupted and not resumed → void.

  • Incorrect score significantly impacting price → right to void.

  • Incorrect player display → right to void.

  • Player retirement → undecided markets void.

Break & Break Point Markets

  • Mini-breaks in tie-breaks not considered.

  • Break point counts even if player retires immediately after.

ATP Micro Markets – Code/Time Violations

If a point is awarded due to:

  • Two or three code violations

  • A second time violation

  • Four code violations or match-ending event

→ All bets on that specific point are void.


38. Volleyball

Name of Markets

#
Market
Market Description

1

Who scores [Xth] point in set [Y]

Void if set ends before point reached

2

Race to [X] points

Void if target not reached

Important

  • If match not completed → undecided markets void.

  • Golden set excluded unless stated.

Settlement & Cancellation Rules

  • Interrupted and not resumed within 48h → void.

  • Incorrect score impacting price → right to void.

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